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Forthcoming · In editorial review

The practical companion to Enter the Possible

A World
Worth Entering

Designing Experiences That Teach Judgment

By Richard P. Mislan, PhD

Give people something worth deciding—and build the experience that helps them learn from what follows.

Publication details will be announced here.

A World Worth Entering: Designing Experiences That Teach Judgment, by Richard P. Mislan, PhD. Colleagues discuss a plan in an office through an open lime door.
Cover preview

From the idea to the design

A small world.
A meaningful
responsibility.

A learning center wants to stay open later. Staff time is limited. Some people need evening access; others depend on the hours already offered.

That fictional situation becomes a running example of what it takes to design an experience people can enter and help shape. Each chapter adds another part: a responsibility, a decision, a different perspective, a response, or a reason to reconsider.

A World Worth Entering moves from the philosophy of Enter the Possible to the practical choices behind a manageable first version. It is written for educators, workplace facilitators, and people who want to connect learning with the careful use of knowledge.

The learning center, its records, and its outcomes are fictional teaching examples. They illustrate design choices rather than report a tested intervention.

Inside the forthcoming book

Ten chapters.
One experience
you can build.

Read in sequence while developing a small experience of your own. Return to a chapter when a particular design decision needs attention.

Begin with Chapter 1
01

Begin with Something People Care About

Start with a human concern people can recognize, and find the knowledge that would help someone respond.

Read this chapter
02

Give Someone a Responsibility

Give learners a clear responsibility, an audience for their work, and a realistic understanding of their authority.

03

Make the Decision Difficult for a Reason

Let the difficulty come from evidence, resources, and competing needs that make the decision worth examining.

04

Nobody Gets the Whole Picture

Consider who can see which parts of the situation, and how an exchange can change a recommendation.

05

Build the Smallest World That Works

Prepare the brief, evidence, and materials needed for a meaningful first attempt. Add detail when it serves the learning.

06

Let the World Answer Back

Connect a decision to a response learners can investigate, then give them an opportunity to revise.

07

Leave Room for the Unexpected

Respond when learners find an option you did not anticipate while preserving the facts and commitments of the experience.

08

The Conversation After the Decision

Build a debrief around what participants actually did, what they understood, and what they would reconsider.

09

Watch What People Actually Do

Examine the evidence in learners’ work, the support they needed, and the limits of what one activity can establish.

10

Build Something Others Can Enter

Bring the materials, facilitation guidance, and design decisions together so another educator can use and adapt them.

A place to begin today

Try a small
rehearsal.

The free ETP Starter Kit includes a fifteen-minute activity, debrief prompts, and a worksheet for shaping a first scenario.

Explore the Starter Kit

The first book

Enter the Possible

Learning to Act When the Answer Is Not Given

Explore the philosophy behind supported opportunities to practice judgment. The first book is available now.

Explore Enter the Possible